Oculus SDK 0.4.4 Beta OpenGL Demo
OpenGL version of OculusRoomTiny Sample enclosed in the Oculus SDK for Windows 0.4.4 Beta
You would find files identically equal to the original version of the Oculus SDK for Windows 0.4.4 Beta, except for these solution files:
- OculusSDK\Samples\LibOVR_With_Samples_VS2010.sln
- OculusSDK\Samples\LibOVR_With_Samples_VS2012.sln
- OculusSDK\Samples\LibOVR_With_Samples_VS2013.sln
They have been changed in order to include the new OpenGL project that you could find in this folder:
- OculusSDK\Samples\OculusRoomTinyOGL
With the aim to facilitate readability and comparison to all of you, I tried to keep the same coding style of the OculusRoomTiny DirectX sample. The project is also provided with an OpenGL Direct Mode example showing how to use it with shaders and standard-functions pipeline.
If you are interested, you could find the previous version here:
http://federico-mammano.github.io/Oculus-SDK-0.4.3-beta-OpenGL-Demo
I also created a project that gather together DirectX and OpenGL code in the same project.
If you are interested, click on the following link:
http://federico-mammano.github.io/Looking-Through-Oculus-Rift